May 31, 2007, 11:17 AM // 11:17
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#1
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Numurian Vanguard
Profession: Me/R
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Hardest Mission
Having just finished all campaigns, I was wondering what you guys thought was the hardest mission among each campaign and overall, my list goes a little something like this:
Prophecies: THK
Factions: Arborstone
Nightfall: Gate of Madness
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May 31, 2007, 11:19 AM // 11:19
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#2
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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Propechies: THK
Factions: Naphui/Arborstone
Nightfall: GoM
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May 31, 2007, 11:30 AM // 11:30
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#3
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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If going for bonus, too:
Prophecies: Abaddon's mouth (the bonus)
Factions: tie: Eternal grove, Raisu palace and Tahnakai Temple (I hate timed missions)
Nightfall: Dzagonur bastion (the bonus, again)
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May 31, 2007, 11:32 AM // 11:32
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#4
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Propechies: (all were easy)
Factions: (again, all were easy)
Nightfall: (Grand Court - pain in the ass to get masters in @ LB LVL 4 or less with heroes and henchies).
BTW, I do have protector titles on all 3 lands.
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May 31, 2007, 11:36 AM // 11:36
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#5
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Krytan Explorer
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Proph: THK I guess
Factions: None really
Nightfall: GoM
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May 31, 2007, 12:03 PM // 12:03
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#6
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Proph: Ring of Fire
Factions: Raisu Palace
Nighfall: None really (Gate of madness is a walk in the park when you know it)
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May 31, 2007, 12:06 PM // 12:06
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#7
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Frost Gate Guardian
Join Date: Oct 2006
Guild: SEyE
Profession: R/Rt
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How can you say Arborstone is the hardest in Factions? I thought it was one of the easiest.
Factions: Eternal Grove (especially masters)
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May 31, 2007, 12:27 PM // 12:27
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#8
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Prophecies: The Great Northern Wall. LOL, just kidding!
Hmm, I think Divinity Coast was the toughest for me to get the bonus on. (Sorry guys, I thought Thunderhead and the Fire Ring Island missions were easy)
Factions: The Eternal Grove!!! Hands down this this the toughest to get masters on. It's also the only one I need for the Protector title.
Nightfall: I haven't played thru NF yet, so I can't really vote on toughest yet. The farthest I've been is the Jennur's Horde mission. I completed Nundu Bay but haven't done the primary quest to take me into the desolation yet. So far, I've struggled with Moddock Crevice (dang runners!), Dzagonur Bastion
(dang generals!!), and I think Tihark Orchard (dang mime!!!) is one of the toughest for masters unless you're using a help guide like wiki to look up the emotes. None of the other missions I've encountered have given me much trouble.
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May 31, 2007, 12:28 PM // 12:28
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#9
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Hardest Prophecies mission... well, none of them are "hard" but the "trickiest" I guess would be Riverside Province
Hardest in Factions: Eternal Grove
Hardest in Elona: Jennur's Horde.
Factions and Prophecies are just routine now though, I don't find any particularly hard...just some are trickier than others.
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May 31, 2007, 12:31 PM // 12:31
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#10
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Hall Hero
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Quote:
Originally Posted by Darkfoxx
How can you say Arborstone is the hardest in Factions? I thought it was one of the easiest.
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Because quite obviously, not everyone will have the same game experience/luck as you have. In other words, that's a pointless thing to say.
Prophecies: Not THK. Nailed it with henchmen after 9 tries with PUGs (the mission doesn't suck - just the people)
Factions: Arborstoooone. It was tough because 1. couldn't be henched (there was only one monk henchman there, for Christ's sake) and 2. Factions was just released, so people were still trying it out.
Nightfall: Gate of Pain, because it was the first time for the whole campaign that I actually had to flag back the heroes and change my heroes' builds a little bit.
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May 31, 2007, 12:48 PM // 12:48
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#11
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Quote:
Factions: Arborstoooone. It was tough because 1. couldn't be henched (there was only one monk henchman there, for Christ's sake) and 2. Factions was just released, so people were still trying it out.
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I remember, it was quite hard in those days. I swore I'd finish Factions before I'd buy Nightfall...
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May 31, 2007, 12:54 PM // 12:54
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#12
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Hmm
In Hardmode..
Proph: Probably Sanctum cay(unless you bring a bonder)
Factions: Eternal Grove
Nightfall:Bastion can be a pain, but none spring to mind as being that hard.
What i've found in general is that the high end missions are pretty much the same difficulty, whereas the ones meant for parties of 4 are harder. Esp with a certain prince involved.
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May 31, 2007, 01:05 PM // 13:05
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#13
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Hardest mission, eh?
Hardest in Prophecies: . . .
Hardest In Factions: Gyala Hatchery. Masters. Without Cheating. Not Arborstone.
Hardest In Nightfall: Shiro + PuGs. That is All.
Easiest 'Serious' (8 man) missions:
Prophecies: Ice Caves of Sorrow. lvl20 White Mantle for most of the mission = fail.
Factions: Boreas Seabed. Kraken is ftl.
Nightfall: Rilohn Refuge. Drought + Broad Head Arrow = No Sandstorm.
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May 31, 2007, 01:25 PM // 13:25
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#14
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Honestly... which mission is the hardest depends heavily on the class you're using, as well as the other people / herohench involved. For instance... my Water Elementalist was absolutely useless against Shiro in Factions (and I haven't got him the skills to be any other type since the Water Elementalist build totally thrashed through the rest of Factions).... but my Necromancer and Assassin can kneecap Shiro and urinate on his face... metaphorically speaking.
It also counts if you're going for the bonus in Prophecies and Nightfall... and to some extent if you're going for Masters in Factions.
So...
Without bonus:
Prophecies: Ring of Fire
Factions: None.... maybe Zen Daijun...
Elona: Gate of Pain
With bonus:
Prophecies: Dragon's Lair
Factions: Eternal Grove
Elona: Gate of Pain
For the record.... things of note:
#1. Thunderhead Keep is laughably easy. The bonus is tricky to get right from the start if you don't have speed boosts... but that aside the mission is easy... Just... lengthy... In fact... see below.
#2. Ring of Fire I find moderately difficult irrespective of whether I'm going for the bonus or not.... and mostly because of that damned Willa the Unpleasant.
#3. Dragon's Lair becomes a whole different ball-game if I'm set to beat Glint... as the builds required on my heroes and my choice of henchies have to be changed accordingly, making the rest of the mission much more awkward. I don't appreciate it much.
#4. If it weren't for the back-route... I swear Gyala Hatchery would be the toughest mission in all of factions by far... I ALWAYS back-route it.
#5. There are some missions in Nightfall I haven't done yet.... i.e. the ones involving Master of Whispers and Melonni's path when Nightfall first hits (I went with Koss to the garden).... so I can't really judge them yet.
#6. Don't talk to me about Gate of Pain. Don't ever talk to me about the Gate of Pain... *curls up and trembles*
#7. Gate of Madness wasn't that bad. I pugged it for the sheer hell of it as much as anything, but had to try twice because the Lich whittled us down as we were trying to get the bonus the first time. The second time we managed just fine. Shiro... the big uberthreat as noted in GuildWiki ... got a ritual sprinkling of urine from my Assassin both times (i.e. Wild Blow, Wild Strike and Moebius Criticals tanking while Olias unleashed SV) and died VERY quickly like the incredible wimp he is.
Easiest "serious" missions, as Moa put it:
Prophecies: Thunderhead Keep (I'm not joking either.)
Factions: Vizunah Square (I can just fall asleep for extended periods and let my herohench do the work)
Elona: Gate of Desolation (This mission was a joke, right? The only possible threat is my getting too complacent and letting my herohench run out onto the Sulphur. The first time I did that I carried on regardless and finished the mission and bonus with a team of 4)
Last edited by SotiCoto; May 31, 2007 at 01:41 PM // 13:41..
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May 31, 2007, 01:36 PM // 13:36
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#15
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Lion's Arch Merchant
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Prophecies: Aurora Glade, just cause I hate that bonus
Factions: Any mission that is timed...
Nightfall: Gate of Pain - Liquid Flame + Lightning Strike is fierce
All missions are routine for me at this point, but these are the ones I just don't like anymore.
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May 31, 2007, 01:47 PM // 13:47
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#16
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Ok this's base on my 1st time on those missions.
Prophecies: Ring of fire (THK was close)
Factions: Raisu Palace
Nightfall:........That stupid dancing, mime duel mission, Tihark Orchard. I didn't know most of the emotes, so i had a few problem there. (I did GoM on my 3nd try, so it wasn't that hard for me)
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May 31, 2007, 01:56 PM // 13:56
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#17
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Well to be fair non of them i would consider hard in normal mode and i havnt done them all in Hard mode yet but the most challenging in normal mode missions wise would be:
Prophecies: Dunes of Despair Bonus without the Necro Trick, This one was still pretty easy until they changed the Ai on the Wurms to attack the Ghost non stop now its just silly. I hate to think of this Bonus in Hard mode!
Factions: Gyala Hatcheries Masters without use the "Side" path, its probally the only mission ive never done the correct way. Lol Hard mode here would probally need a team of either 8 Bonders or 8 SF eles .
Nightfall: Well none of the missions are hard but theres certainly a few Nasty Quests.
Last edited by Sophitia Leafblade; May 31, 2007 at 01:58 PM // 13:58..
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May 31, 2007, 01:57 PM // 13:57
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#18
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Academy Page
Join Date: Sep 2006
Location: TN
Guild: Naga Stole Mah Bike [OhNo]
Profession: R/E
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Prophecies: THK
Factions: Enternal Grove (masters)
Nightfall: Gate of Madness.
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May 31, 2007, 01:59 PM // 13:59
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#19
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IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
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Prophecies: THK
Factions: Raisu Palace
Nightfall: Gate of Pain
Missions where you can't just take 8 guys and go in and kill stuff left and right are typically classed as hard.
Thunderhead Keep isn't hard, it's widely known henchmen can beat it, it just requires more coordinated thinking than other missions, and is typically classed as much harder. You also need a good team, which typical PUGs cannot offer.
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